![]() ![]() In the centre is your overall efficiency which impacts the speed at which you build units and buildings. On the right-hand side you will see the same information for your energy. To start with you are making ten metal per second from your Commander. The large number on the right is the result of income minus spending. The numbers to the right represent your incoming and outgoing metal, the top green number is income and the bottom red number is spending. The bar itself and the numbers underneath represent the amount of metal in storage against your total storage. FRIENDS is tied to your in-game friends list, not your Steam friends.Īt the top of the screen is one of the most important parts of the game: the economy bar. Once you have your lobby setup, change the top-right setting from PRIVATE to either FRIENDS or PUBLIC depending on who you want to join. There are also mods which make the AI even tougher. The AI doesn’t cheat at any difficulty level, though you can assign it an eco boost if you so desire. AIs on your team are supported, but not in shared team mode, nor will the AI use or respond to dynamic alliances.ĪI difficulty controls how well they manage their economy, their micro level, which player it focuses attacks on, and how smart its threat decision making is. You can also add one or more AIs in the lobby. Some Commanders may be unavailable to you. Set your default commander through the Armory on the main menu. You can change your primary colour and also which Commander you will spawn in as by left-clicking. When you are in a ready state you cannot make any changes to your setup. Any changes to the lobby’s settings by the host removes the ready state from all the players. Once they have done this a green tick appears on their row. Only the host can launch a game, and they can only do so once every player has clicked the ready button. Only when both these loading icons have disappeared will you be able to start the game, or select ready. When you load a system, or when first joining a lobby, you will see a rotating graphic in the system area as well as next to your name. You can create new systems for use in the System Editor from the main menu, there are also map packs available in Community Mods. Use this drop down to load different systems or create random ones. You can set this anywhere from 0 to 5, both for players and the AI. Changing it to 0.5 would give a player 50% of their normal income while setting it to 2.0 would give them 200%. To the right of each player is the economic multiplier. ![]() Sandbox sets up an environment where you can experiment with units without coming under attack. When the last Commander on an army self-destructs the bounty goes to the last player who damaged it. If an team is a shared army you must kill the last Commander in that army to claim the bonus. It is only available when the game mode is set to Team Armies.īounty Mode enables an eco boost for every army killed. Sudden Death Mode means a team is eliminated when it loses any of its Commanders. ![]() This option is only available when game mode is set to Free For All. You cannot see alliances between other players. Breaking an alliance with someone breaks it both ways. Beware using the “select Commander” hotkey in this mode as it will select all Commanders on the team.ĭynamic Alliances allows you to ally (and un-ally) during the course of a game with other players. The army is only defeated once all its Commanders are killed. When clicked all the players in that team become a single army, with as many Commanders as there are players. It is a button on the right-side of each army. In this mode there is a second option: share army. Team Armies places each army into a team. Game Mode can be set to Free For All or Team Armies.įree For All means every player is their own army. ![]() See Mods & Unit Restrictions for more information. The host’s server mods are displayed in the lower-left corner and you can mouseover each for a description. ![]()
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