Hell one of the reasons why people complain about the AI being a pushover is due to this. There is way too many and then there is practical realism, this game goes with way too many. The US in my games comes out with around 500 or more divisions by the mid 1940's when they historically never even got to 100 divisions by the end of the war. For some it is realistic, but many of the main powers should have nowhere near what they are getting. So it can be somewhat realistic, in a desperate time in a hostile world. Think of something along the line of Spanish Civil War, the Republicans' divisions are extremely tiny but they were effective - at least for three years. It can be very effective for some small nations as it enables them to make most out of their tiny manpower and mobilise faster. Some of the countries could end up creating 100 divisions, but if you take a look at their manpower (especially the smaller countries) - It's usually contains of three units, perhaps four, in a single line. It shouldn’t be like invading Norway or Siberia.Originally posted by Grizzy Papa Bear:I get what you mean. It’s not unreasonable for a hundred divisions to be needed to take Japan. Why should I assume the Home Islands are empty and I could just send two divisions to every city? To me that doesn’t make sense. I’ve got planes in China bases and naval bombers everywhere. I pretty much walked from the Philippines and took all the islands. I lost 6k guys taking a random island and killed 200k Japanese Navy/Air. If supply was that low then why weren’t my allies on the same tiles impacted? Surely one motorised recon company shouldn’t cripple the division? Also why didn’t I take a fuel hit when driving around China? Why would infrastructure be low in Japan? I thought they were a major nation and would need high infrastructure to support a massive army and navy? I didn’t have enough Strat Bombers on Japan to do much if anything and why wasn’t supply crippling their divisions/navy if it was so bad? It seems kind of silly that I can’t fill up one recon truck while they can fuel their navy and Air Force. Granted, Submarines are still borken on the sealanes bit and in MP they are still heavily restricted / banned so take the patrolling efficency with a grain of salt. You can further increase infrastructure and most importantly as a stopgap you can use transport planes to supply your units until you reached more infrastrucuture and could repair some. You could attempt to relieve supply via using less units on one landing and spread multiple landings, you can further attempt to patrol the sealanes in order to stop potential convoy hits which do affect fuel drastically. It's those two, which is why tankwarfare in most of asia is basically a huge nono. That doesn't mean that your troops have too little supply due to infrastructure in a province and use too much up. That doesn't mean the fuel can reach your troops. It’s the units themselves who say they are short of fuel.Ģ issues, you got fuel on your main stockpile in your HQ aka your capital. I've seen several youtubers do infantry heavy armies just because of the change to fuel consumption rates. Particularly if your divisions are heavy on armor and mechanized. If you didn't increase your storage AND refining capacity pretty significantly, moving your fleets and 100 odd divisions and running air missions will deplete your fuel very, very fast. Voss wrote: The last major update (alongside La Resistance) changed fuel pretty significantly. I’ve got max fuel in my solos and full fleet control so why aren’t they shipping these supplies to the troops? This isn’t Siberia, I don’t see how 25 20 width infantry divisions is excessive for invading Japan. What I couldn’t get was that the 7 French volunteer divisions had no supply issues and were moving fine in the same tiles as me without issue. Now 30k Americans are dead and I’ve got to spend another session chipping away at Japan. Had max fuel back home and I had the port. So they weren’t moving at all and couldn’t push through any hexes despite being against 4 or less divisions. The army suffered massive fuel/supply problems. For context I had a hundred divisions that had done nothing all game with the War in Europe over so was going to throw half at Japan to actually do something in the game beyond sink a few ships with naval bombers and take some islands. Basically just looking to mop up and finish the game. Then with 25 mix of armour and tanks to rush up the peninsula. So I move 25 infantry divisions to take Kyushu from South Korea with all the max fleet. Japan has nothing apart from 30 divisions and most of them were on New Guinea. Co- op with my mate and various things happened which meant the Axis got utterly destroyed.
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